Easy to learn, hard to master. We’ve designed combat, movement and core gameplay mechanics in a way that the learning curve is almost non-existent, with a very short and smooth onboarding experience.
Move around with WSAD and use one of your abilities, PRIMARY, SPECIAL or ULTIMATE. Every character has a DASH with invincibility frames to be either used to chase down enemies or avoid damage.
You can of course re-map your controls as you’d like, with full controller support on its way.
Use what you got to clean up the floor with your enemies and move further in the game.
Every time you whoop everyone’s ass in a stage, you get some sweet upgrades, provided to you at random, because duh, roguelike.
You can get up to 5 active and 5 passive abilities to forge your build for the run. All abilities are upgradeable, providing you with a bigger power spike with each upgrade.
Make sure to try out a wide variety from our 100+ abilities to find the perfect overpowered build for your character and playstyle.
We’ve put a ton of time into balancing (and we’re doing so constantly to this day), so there are almost no shitty abilities and most of them are very viable.
Having trouble beating up your adversaries? No worries, we gotchu fam. Inbetween runs, you get to explore the Player Hub, a place with many means of metaprogression to make your life easier.
Visit and engage with various NPCs and POIs to upgrade yourself, your items, fuse them together, basically do whatever it takes to make you strong enough to plow through enemies like it’s nothing. Remember to work it, make it, do it, makes you harder, faster, better stronger.
There’s so much more to explore in the game. Playable characters, items, talents, idle rewards, collectibles, bosses, minibosses, environments... The list goes on and on and on, but we think the best way is to experience it yourself.
The game’s still in Early Access and we plan on adding so much more to it in time. More means of progression and metaprogression, special events, more variety to gameplay, new experiences... Will there be bugs and inconveniences? Yes. But we usually tend to them very quickly, to provide you the best experience possible.